ray-traced ambient occlusion
Ray-traced ambient occlusion is a rendering technique that simulates the natural darkening of crevices and corners in a 3D scene by tracing rays from each point on a surface to check for obstructions, resulting in accurate and realistic shadowing effects.
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Similar Concepts
- global illumination in ray tracing
- hybrid rendering using ray tracing
- path tracing in ray tracing
- ray tracing for architectural visualization
- ray tracing in computer graphics
- ray tracing in video games
- ray tracing lighting algorithms
- ray-traced caustics
- ray-traced image synthesis
- ray-traced reflections
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- ray-tracing hardware and gpus
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